{"id":2008,"date":"2024-07-14T21:30:58","date_gmt":"2024-07-14T21:30:58","guid":{"rendered":"https:\/\/research.swissdigitization.ch\/?p=2008"},"modified":"2024-07-16T09:13:14","modified_gmt":"2024-07-16T09:13:14","slug":"cracker-vs-devs-hidden-messages-in-amiga-gamescracker","status":"publish","type":"post","link":"https:\/\/research.swissdigitization.ch\/?p=2008","title":{"rendered":"Devs\/Publisher vs Cracker*: Hidden Messages in Amiga-Games"},"content":{"rendered":"\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"700\" height=\"206\" src=\"https:\/\/research.swissdigitization.ch\/wp-content\/uploads\/2024\/07\/Bildschirmfoto-2024-07-14-um-23.10.31.png\" alt=\"\" class=\"wp-image-2015\" srcset=\"https:\/\/research.swissdigitization.ch\/wp-content\/uploads\/2024\/07\/Bildschirmfoto-2024-07-14-um-23.10.31.png 700w, https:\/\/research.swissdigitization.ch\/wp-content\/uploads\/2024\/07\/Bildschirmfoto-2024-07-14-um-23.10.31-300x88.png 300w, https:\/\/research.swissdigitization.ch\/wp-content\/uploads\/2024\/07\/Bildschirmfoto-2024-07-14-um-23.10.31-624x184.png 624w\" sizes=\"auto, (max-width: 700px) 100vw, 700px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"148\" src=\"https:\/\/research.swissdigitization.ch\/wp-content\/uploads\/2024\/07\/Bildschirmfoto-2024-07-14-um-23.29.56-1024x148.png\" alt=\"\" class=\"wp-image-2009\" srcset=\"https:\/\/research.swissdigitization.ch\/wp-content\/uploads\/2024\/07\/Bildschirmfoto-2024-07-14-um-23.29.56-1024x148.png 1024w, https:\/\/research.swissdigitization.ch\/wp-content\/uploads\/2024\/07\/Bildschirmfoto-2024-07-14-um-23.29.56-300x43.png 300w, https:\/\/research.swissdigitization.ch\/wp-content\/uploads\/2024\/07\/Bildschirmfoto-2024-07-14-um-23.29.56-768x111.png 768w, https:\/\/research.swissdigitization.ch\/wp-content\/uploads\/2024\/07\/Bildschirmfoto-2024-07-14-um-23.29.56-1536x221.png 1536w, https:\/\/research.swissdigitization.ch\/wp-content\/uploads\/2024\/07\/Bildschirmfoto-2024-07-14-um-23.29.56-624x90.png 624w, https:\/\/research.swissdigitization.ch\/wp-content\/uploads\/2024\/07\/Bildschirmfoto-2024-07-14-um-23.29.56.png 1624w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p><a href=\"https:\/\/codetapper.com\/amiga\/random-rants\/hidden-messages-in-amiga-games\">https:\/\/codetapper.com\/amiga\/random-rants\/hidden-messages-in-amiga-games<\/a><\/p>\n\n\n\n<p>Die meisten Gamedevs* und Publisher* adressieren in den Hidden-Messages bei Amiga-Games vorallem Cracker* und machen klar: Crackt uns nicht, wir haben viel Zeit in diese Games gesteckt. Es zeigt sich radikal wie das Verh\u00e4ltnis mehrheitlich war und betrifft die Schweizer-GameDev-Scene besonders, weil hier viele aus der Crackerszene stammten. Darum sollte man hier auch nochmals nachfragen bei Interviews.<br><br>Hier die Necronom (CH) Entwickler sind zwar nett (Obwohl sie es &#8217;schreien&#8216; &#8211; alles in uppercase), aber auch klar: (Cracking ist f\u00fcr sie nicht &#8218;usefuls&#8216;).<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"158\" src=\"https:\/\/research.swissdigitization.ch\/wp-content\/uploads\/2024\/07\/Bildschirmfoto-2024-07-14-um-23.11.09-1024x158.png\" alt=\"\" class=\"wp-image-2012\" srcset=\"https:\/\/research.swissdigitization.ch\/wp-content\/uploads\/2024\/07\/Bildschirmfoto-2024-07-14-um-23.11.09-1024x158.png 1024w, https:\/\/research.swissdigitization.ch\/wp-content\/uploads\/2024\/07\/Bildschirmfoto-2024-07-14-um-23.11.09-300x46.png 300w, https:\/\/research.swissdigitization.ch\/wp-content\/uploads\/2024\/07\/Bildschirmfoto-2024-07-14-um-23.11.09-768x118.png 768w, https:\/\/research.swissdigitization.ch\/wp-content\/uploads\/2024\/07\/Bildschirmfoto-2024-07-14-um-23.11.09-1536x237.png 1536w, https:\/\/research.swissdigitization.ch\/wp-content\/uploads\/2024\/07\/Bildschirmfoto-2024-07-14-um-23.11.09-624x96.png 624w, https:\/\/research.swissdigitization.ch\/wp-content\/uploads\/2024\/07\/Bildschirmfoto-2024-07-14-um-23.11.09.png 1712w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p><br>Ein interessanter Kommentar ist von Christian Haller (CH) &#8211; eine Herausforderung &#8222;Cracken\/Crackerintro ohne Qualit\u00e4tsverlust&#8220;. Es ist eine Art Metagame. Cracker* k\u00fcrzten des \u00f6ftern Spiele, um ihre Intros unterbringen zu k\u00f6nnen. Haller teilt hier indirekt mit: Bei uns schafft ihr das nicht. Da ist alles schon zu voll (Ob damals schon das Packen der Spiele* und dann im Memory entpacken \u00fcblich war, muss noch nachrecherchiert werden). <\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"136\" src=\"https:\/\/research.swissdigitization.ch\/wp-content\/uploads\/2024\/07\/Bildschirmfoto-2024-07-14-um-23.14.40-1024x136.png\" alt=\"\" class=\"wp-image-2013\" srcset=\"https:\/\/research.swissdigitization.ch\/wp-content\/uploads\/2024\/07\/Bildschirmfoto-2024-07-14-um-23.14.40-1024x136.png 1024w, https:\/\/research.swissdigitization.ch\/wp-content\/uploads\/2024\/07\/Bildschirmfoto-2024-07-14-um-23.14.40-300x40.png 300w, https:\/\/research.swissdigitization.ch\/wp-content\/uploads\/2024\/07\/Bildschirmfoto-2024-07-14-um-23.14.40-768x102.png 768w, https:\/\/research.swissdigitization.ch\/wp-content\/uploads\/2024\/07\/Bildschirmfoto-2024-07-14-um-23.14.40-1536x205.png 1536w, https:\/\/research.swissdigitization.ch\/wp-content\/uploads\/2024\/07\/Bildschirmfoto-2024-07-14-um-23.14.40-624x83.png 624w, https:\/\/research.swissdigitization.ch\/wp-content\/uploads\/2024\/07\/Bildschirmfoto-2024-07-14-um-23.14.40.png 1652w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>https:\/\/codetapper.com\/amiga\/random-rants\/hidden-messages-in-amiga-games Die meisten Gamedevs* und Publisher* adressieren in den Hidden-Messages bei Amiga-Games vorallem Cracker* und machen klar: Crackt uns nicht, wir haben viel Zeit in diese Games gesteckt. Es zeigt sich radikal wie das Verh\u00e4ltnis mehrheitlich war und betrifft die Schweizer-GameDev-Scene besonders, weil hier viele aus der Crackerszene stammten. Darum sollte man hier auch nochmals [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-2008","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/research.swissdigitization.ch\/index.php?rest_route=\/wp\/v2\/posts\/2008","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/research.swissdigitization.ch\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/research.swissdigitization.ch\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/research.swissdigitization.ch\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/research.swissdigitization.ch\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=2008"}],"version-history":[{"count":6,"href":"https:\/\/research.swissdigitization.ch\/index.php?rest_route=\/wp\/v2\/posts\/2008\/revisions"}],"predecessor-version":[{"id":2020,"href":"https:\/\/research.swissdigitization.ch\/index.php?rest_route=\/wp\/v2\/posts\/2008\/revisions\/2020"}],"wp:attachment":[{"href":"https:\/\/research.swissdigitization.ch\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=2008"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/research.swissdigitization.ch\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=2008"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/research.swissdigitization.ch\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=2008"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}