{"id":2101,"date":"2024-08-08T13:45:41","date_gmt":"2024-08-08T13:45:41","guid":{"rendered":"https:\/\/research.swissdigitization.ch\/?p=2101"},"modified":"2024-08-08T13:59:29","modified_gmt":"2024-08-08T13:59:29","slug":"scrolling-auf-dem-amiga-eine-kamera-auf-dem-weg-durchs-memory","status":"publish","type":"post","link":"https:\/\/research.swissdigitization.ch\/?p=2101","title":{"rendered":"Scrolling auf dem Amiga &#8211; eine Kamera auf dem Weg durchs Memory"},"content":{"rendered":"\n<p>Scrolling kann auf mehrere Arten technisch realisiert werden. Eine davon ist, die View zu verschieben \u00fcber einem existierenden Memory-Feld (eine Art Kamera). Die andere Methode ist das konkrete Verschieben des Memory-Inhalts. Die Zweitere erm\u00f6glicht das Scrollen ins Endlose, die erste ist beschr\u00e4nkt auf, was die Hardware hergibt und nat\u00fcrlich das Memory. <\/p>\n\n\n\n<p>Folgender Video zeigt, wie man ersteres auch nutzen kann, um endloses Scrolling zu &#8218;faken&#8216; &#8211; ohne je den Bildschirm &#8222;kopieren&#8220; zu m\u00fcssen. <\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Amiga Scrolling &amp; Tiled Graphics - Amiga Hardware Programming in C\" width=\"625\" height=\"352\" src=\"https:\/\/www.youtube.com\/embed\/ppMYL7magFs?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p><\/p>\n\n\n\n<p>\/\/ vgl. War Heli (CH)<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Scrolling kann auf mehrere Arten technisch realisiert werden. Eine davon ist, die View zu verschieben \u00fcber einem existierenden Memory-Feld (eine Art Kamera). Die andere Methode ist das konkrete Verschieben des Memory-Inhalts. Die Zweitere erm\u00f6glicht das Scrollen ins Endlose, die erste ist beschr\u00e4nkt auf, was die Hardware hergibt und nat\u00fcrlich das Memory. Folgender Video zeigt, wie [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-2101","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/research.swissdigitization.ch\/index.php?rest_route=\/wp\/v2\/posts\/2101","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/research.swissdigitization.ch\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/research.swissdigitization.ch\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/research.swissdigitization.ch\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/research.swissdigitization.ch\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=2101"}],"version-history":[{"count":3,"href":"https:\/\/research.swissdigitization.ch\/index.php?rest_route=\/wp\/v2\/posts\/2101\/revisions"}],"predecessor-version":[{"id":2106,"href":"https:\/\/research.swissdigitization.ch\/index.php?rest_route=\/wp\/v2\/posts\/2101\/revisions\/2106"}],"wp:attachment":[{"href":"https:\/\/research.swissdigitization.ch\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=2101"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/research.swissdigitization.ch\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=2101"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/research.swissdigitization.ch\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=2101"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}