{"id":26,"date":"2023-05-17T07:38:58","date_gmt":"2023-05-17T07:38:58","guid":{"rendered":"https:\/\/research.swissdigitization.ch\/?p=26"},"modified":"2023-05-17T14:40:08","modified_gmt":"2023-05-17T14:40:08","slug":"perspekive-von-oben-eine-8bit-welt","status":"publish","type":"post","link":"https:\/\/research.swissdigitization.ch\/?p=26","title":{"rendered":"ZentralPerspekive von oben f\u00fcr Games mit Realwelt-Settings (8bit)"},"content":{"rendered":"\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"710\" src=\"https:\/\/research.swissdigitization.ch\/wp-content\/uploads\/2023\/05\/Bildschirmfoto-2023-05-08-um-10.43.13-1024x710.png\" alt=\"\" class=\"wp-image-27\" srcset=\"https:\/\/research.swissdigitization.ch\/wp-content\/uploads\/2023\/05\/Bildschirmfoto-2023-05-08-um-10.43.13-1024x710.png 1024w, https:\/\/research.swissdigitization.ch\/wp-content\/uploads\/2023\/05\/Bildschirmfoto-2023-05-08-um-10.43.13-300x208.png 300w, https:\/\/research.swissdigitization.ch\/wp-content\/uploads\/2023\/05\/Bildschirmfoto-2023-05-08-um-10.43.13-768x533.png 768w, https:\/\/research.swissdigitization.ch\/wp-content\/uploads\/2023\/05\/Bildschirmfoto-2023-05-08-um-10.43.13.png 1142w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p>Eine nur selten genutzte Perspektive in Games in einem &#8218;analog realen&#8216; (MenschAvatar-)Setting. Man kennt diese Perspektive Game historisch (dies ist eine neues Retrogame auf dem C64) ja aus 3D Shootern oder Spielen wie Tempest. <\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-4-3 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"TEMPEST (ARCADE - FULL GAME)\" width=\"625\" height=\"469\" src=\"https:\/\/www.youtube.com\/embed\/AiTgA3ZOoSo?start=849&#038;feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p>Bei der Anwendung auf ein realweltliches Setting kommt es schnell zu einigen Problemen, die Designtechisch gel\u00f6st werden m\u00fcssen: Wie sieht sie aus? Ist sie auch 3D und wie ist das in alten Systemen machbar. Wie bewegt sich die Figur? (hier ist die Figur flach) <\/p>\n\n\n\n<p>Interessant auch das einige dieser Spiele, die Methode verwenden von &#8222;Richtungswalksprites&#8220; &#8211; die Sprites wanderen dabei in jede Richtung als Projektion von oben. Bekannt etwa aus dem Arcade Classiker DigDug.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-4-3 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Arcade Game: Dig Dug (1982 Namco)\" width=\"625\" height=\"469\" src=\"https:\/\/www.youtube.com\/embed\/FqGV76RcL50?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p>Etwas was selbst heute noch leicht k\u00fcnstlich wirkt. Es erzeugt den Eindruck die Figur w\u00fcrde in 3D an den W\u00e4nden laufen. Wie immer z\u00e4hlt aber auch hier: Magic Circle &#8211; hier gelten andere Regeln. <\/p>\n\n\n\n<p>Vgl. Puls7<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Eine nur selten genutzte Perspektive in Games in einem &#8218;analog realen&#8216; (MenschAvatar-)Setting. Man kennt diese Perspektive Game historisch (dies ist eine neues Retrogame auf dem C64) ja aus 3D Shootern oder Spielen wie Tempest. Bei der Anwendung auf ein realweltliches Setting kommt es schnell zu einigen Problemen, die Designtechisch gel\u00f6st werden m\u00fcssen: Wie sieht sie [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[8,4],"tags":[],"class_list":["post-26","post","type-post","status-publish","format-standard","hentry","category-game","category-graphics"],"_links":{"self":[{"href":"https:\/\/research.swissdigitization.ch\/index.php?rest_route=\/wp\/v2\/posts\/26","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/research.swissdigitization.ch\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/research.swissdigitization.ch\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/research.swissdigitization.ch\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/research.swissdigitization.ch\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=26"}],"version-history":[{"count":4,"href":"https:\/\/research.swissdigitization.ch\/index.php?rest_route=\/wp\/v2\/posts\/26\/revisions"}],"predecessor-version":[{"id":31,"href":"https:\/\/research.swissdigitization.ch\/index.php?rest_route=\/wp\/v2\/posts\/26\/revisions\/31"}],"wp:attachment":[{"href":"https:\/\/research.swissdigitization.ch\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=26"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/research.swissdigitization.ch\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=26"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/research.swissdigitization.ch\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=26"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}