Necronom (CH), Linel, Amiga, 1991. Ein multilineares ShootEmUp-Rollenspiel mit HRGiger’s Designmethode
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The ressources for the game made with Amiga Assembly Plugin for visual studio code.
The tools for

Einfacher funktionierender Prototype von squarez auf dem C64 mit 8 Sprites, Hintergrundbild, Score und Spielmechanik.

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See also the following considerations: Experimentelle Archäologie: Das (fehlende) Genre der Shell-Argument-Only-Games
The following game is an experiment in developing a game that could have been played on a mainframe in the 1960s, controlled only from the shell. In other words, there were no internal game queries for input. The inputs are defined in advance.
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