Tim(o) Kleinert (CH) – Ein Interview 2011 – Code & Music

Ein interessantes Interview mit Tim(o) Kleinert von Modern Arts (MDA)

https://www.c64.com/scene_display_interview.php?interview=240

Einige ausgewählte interessante Ausschnitte:

TechnikAneignung

Tell us about those years and how you got into the scene in the first place.
My dad ran a successful night club in the late 70s/early 80s in which the light show system was controlled by a VIC-20. When he abandoned the family and disappeared abroad, that VIC-20 fell into the hands of me and my siblings. None of us had any clue how to operate it, but one of my sisters had this friend at school that owned the same computer and was very proficient with it. We invited him to our home and he set it up for us and got us going. His name was (is) Matthias, and that’s how Mat and Tim of MDA met for the first time! This was in 1984 and I was 11 at the time. Not long after that, he showed me his new C64. I almost fainted when he POKEd a sprite onto the screen, and of course, I had to have one too (which required some begging to my mum). From then on, I began visiting Mat regularly on free afternoons. In the beginning it was all about gaming, obviously, but we got more and more into the creative aspects of everything. I was just a typical teenage nerd; spotty, overweight, wearing glasses, shy and reclusive, plus enjoyed being creative with the C64. No ambitions.

Rob Hubbard als zentrale Figur der 8Bit-Homecomputermusic

What, for you, was the coolest thing ever invented on the C64?
Every few months or so, somebody would come up with a new insane way of tricking the video chip into doing seemingly impossible things. The first time your jaw dropped, but after that it grew old pretty quickly. So I’d rather mention something more profound. As a C64 music guy, I should mention Rob Hubbard’s technical innovations. His groundbreaking techniques of rapidly sequencing oscillator waveforms and/or pitches to simulate drum sounds, chords and FX, his synth engine which featured LFO’s, envelope generators, pitch bending and whatnot – all this opened up the vista of what was possible to squeeze out of the SID chip. In my honest humble opinion, he single-handedly defined the blueprint and set the standard for everything ever to come from the C64 in terms of sound and music.

Mehr über Rob Hubbard (nicht zu verwechseln mit Ron Hubbard) findet sich sogar auf Wikipedia: https://de.wikipedia.org/wiki/Rob_Hubbard

Explosionen und Homecomputer

Any cool stories to share with us?
I don’t know if this qualifies as cool, but here’s a tidbit about MDA. MDA was at times just as much about the C64 as it was about building explosives. Just as our programming abilities progressed from lame BASIC to nifty Assembler code, our pyrotechnic enterprises progressed from making simple squibs out of hacked fireworks to home-brewing nitroglycerine and hooking it up to an electric remote ignition. The prospective thrill of blowing up postboxes and bird feeders in the neighborhood was probably the only thing capable of luring three nerdy couch-potatoes outside to get some exercise and fresh air anyway. Due to the chronic lack of female companionship, it was a welcome source of adrenaline too. In retrospect I think we were lucky there weren’t any mishaps. But we really had a blast (pun intended).

Viele Arbeiten von Tim und Mat (MDA) finden sich hier:

https://csdb.dk/group/?id=1012

Eine weitere Arbeit von Tim(o) Kleinert:

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