Ready for the first test run of a racing game on a TeletypeConsole2072? It’s full of bugs, of course but written on the maschine directly. Wait for the typewriter .-) But you can see the ‘potential’ .-) The game makes full use of the TeletypeConsole2072’s capabilities. It starts with the YM sound capabilities and voice output, followed by sound effects and – of course – the various cursor movements: moving forwards to build the track and backwards to drive along it .-)
Code it on and with paper, then play. The whole thing is 100% BASIC. Additional commands to Dartmouth BASIC include an INKEY command and a WaitMS command. The rest is very old .-)
About the TeleTypeConsole 2072: Olympia de luxe, a reverse-engineered keyboard simulation and an Arduino Gigaboard controlling it, simulation BASIC. And, of course, a USB keyboard.
Programming on the TeletypeConsole72 is hardcore in BASIC. But you soon realise why BASIC is the way it is – and, of course, why ‘PRINT’ is called ‘print’ .-) Line numbers were a brilliant idea back in the day, and it’s no wonder they became the standard for all 8-bit computers. This is where the racing programme shown above was created. However, there’s still a long way to go.